Hi! I’m Francis Laurin, a game programmer with about 5 years of experience working in Unity and Unreal.
I mostly enjoy building gameplay systems — things like AI behavior, multiplayer features, performance tweaks, and UI. I’ve worked on a mix of projects.
Tactical Battles is a turn-based tactical RPG where strategy and creativity decide every fight.
Stealing skills and abilities from enemies
Upgrading your skills over time
Capturing, taming, and training enemy creatures
Recruiting creatures and NPCs into your team
Multiple mini-games
Farming extra attacks infinitely
Fully destructible and modifiable battle terrain
A replay system to rewatch your battles in real time
Calling reinforcements when the bell rings
Double attacks if your timing is right
Building bridges to move safely across the map
Your attacks become elemental depending on the terrain (water, poison, lava…)
Story Dialogue System
Procedural Battlefield Generator
Cinematic System
Embark on a nostalgic adventure as a daring mouse, climbing arcade machines to master a variety of retro mini-games and beat every high score in Mouse Arcade!
Mini Game
Master Of Key
Soul Runner Together (Game Jam)
Distortion
PinBall
Wizard and Knight
WallBrick
Tower Defence
BulletHell
For support contact me : Francoroux@hotmail.com
Effective Date: August 27, 2024
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